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[journal article]

dc.contributor.authorde la Cruz, Jenniffer Sotode
dc.contributor.authorde la Hera, Teresade
dc.contributor.authorGómez, Sara Cortésde
dc.contributor.authorLacasa, Pilarde
dc.date.accessioned2023-08-03T10:06:42Z
dc.date.available2023-08-03T10:06:42Z
dc.date.issued2023de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/88225
dc.description.abstractThe aim of this study is to explore how digital entertainment games are used as spaces for political persuasion in electoral campaigns, by examining Joe Biden's use of Fortnite during the campaign for the 2020 US presidential election as a case study. To date, the study of persuasive communication related to games has been mostly focused on persuasive games. This article approaches the use of entertainment games as spaces for persuasive communication answering the research question: How is political marketing - and electoral propaganda specifically - embedded into digital entertainment games? To answer this question, we have analyzed the persuasive dimensions of the Biden-Harris campaign in Fortnite using a qualitative mixed-methods approach that combined the identification and analysis of the persuasive strategies used in the game with a textual analysis of 19 articles discussing the campaign. The results of the analysis of the Biden-Harris campaign in Fortnite show that the persuasive efforts embedded in the game mostly made use of textual persuasion and procedural persuasion, relying largely on goal rules. The results of the textual analysis of the articles show that, although there is an appreciation of how the campaign links political persuasive goals with the challenges presented to the player, the lack of understanding of the persuasive potential of the game results in a gaming experience that in some cases does not meet the expectations of Fortnite’s experienced and demanding players.de
dc.languageende
dc.subject.ddcPolitikwissenschaftde
dc.subject.ddcPolitical scienceen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.otherBiden-Harris campaign; Fortnite; analytical play; in-game persuasion; in-game propaganda; persuasive gaming; politainment; political games; political marketingde
dc.titleDigital Games as Persuasion Spaces for Political Marketing: Joe Biden's Campaign in Fortnitede
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/6476/3170de
dc.source.journalMedia and Communication
dc.source.volume11de
dc.publisher.countryPRTde
dc.source.issue2de
dc.subject.classozpolitische Willensbildung, politische Soziologie, politische Kulturde
dc.subject.classozPolitical Process, Elections, Political Sociology, Political Cultureen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozComputerde
dc.subject.thesozcomputeren
dc.subject.thesozpolitische Kommunikationde
dc.subject.thesozpolitical communicationen
dc.subject.thesozWahlkampfde
dc.subject.thesozelection campaignen
dc.subject.thesozPräsidentschaftswahlde
dc.subject.thesozpresidential electionen
dc.subject.thesozUSAde
dc.subject.thesozUnited States of Americaen
dc.subject.thesozWahlwerbungde
dc.subject.thesozelection advertisingen
dc.subject.thesozPersuasionde
dc.subject.thesozpersuasionen
dc.rights.licenceCreative Commons - Namensnennung 4.0de
dc.rights.licenceCreative Commons - Attribution 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10040178
internal.identifier.thesoz10049299
internal.identifier.thesoz10061878
internal.identifier.thesoz10061850
internal.identifier.thesoz10041244
internal.identifier.thesoz10061879
internal.identifier.thesoz10036742
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo266-277de
internal.identifier.classoz10504
internal.identifier.classoz1080404
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc320
internal.identifier.ddc070
dc.source.issuetopicPolitical Communication in Times of Spectacularisation: Digital Narratives, Engagement, and Politainmentde
dc.identifier.doihttps://doi.org/10.17645/mac.v11i2.6476de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/6476
ssoar.urn.registrationfalsede


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