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What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games: Revised and Commented Edition

[monograph]

Klevjer, Rune

Abstract

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and p... view more

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, the author argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.... view less

Keywords
computer game; virtual reality; interactive media; aesthetics; fiction (imagination); media theory

Classification
Interactive, electronic Media

Free Keywords
Videogames; Avatar; Fictionality; Cinema; Media Studies

Document language
English

Publication Year
2022

Publisher
transcript Verlag

City
Bielefeld

Page/Pages
240 p.

Series
Game Studies, 3

DOI
https://doi.org/10.14361/9783839445792

ISSN
2750-3747

ISBN
978-3-8394-4579-2

Status
Published Version; reviewed

Licence
Creative Commons - Attribution-Noncommercial-No Derivative Works 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.