SSOAR Logo
    • Deutsch
    • English
  • Deutsch 
    • Deutsch
    • English
  • Einloggen
SSOAR ▼
  • Home
  • Über SSOAR
  • Leitlinien
  • Veröffentlichen auf SSOAR
  • Kooperieren mit SSOAR
    • Kooperationsmodelle
    • Ablieferungswege und Formate
    • Projekte
  • Kooperationspartner
    • Informationen zu Kooperationspartnern
  • Informationen
    • Möglichkeiten für den Grünen Weg
    • Vergabe von Nutzungslizenzen
    • Informationsmaterial zum Download
  • Betriebskonzept
Browsen und suchen Dokument hinzufügen OAI-PMH-Schnittstelle
JavaScript is disabled for your browser. Some features of this site may not work without it.

Download PDF
Volltext herunterladen

(externe Quelle)

Zitationshinweis

Bitte beziehen Sie sich beim Zitieren dieses Dokumentes immer auf folgenden Persistent Identifier (PID):
https://doi.org/10.17645/up.v7i2.5136

Export für Ihre Literaturverwaltung

Bibtex-Export
Endnote-Export

Statistiken anzeigen
Weiterempfehlen
  • Share via E-Mail E-Mail
  • Share via Facebook Facebook
  • Share via Bluesky Bluesky
  • Share via Reddit reddit
  • Share via Linkedin LinkedIn
  • Share via XING XING

Network of Games: An Ecology of Games Informing Integral and Inclusive City Developments

[Zeitschriftenartikel]

Tan, Ekim

Abstract

This article analyzes possibilities for connecting individual city games for building a network of games working together. City gaming works along with the understanding that cities are self-organizing systems, influenced by multiple bottom-up and top-down actors with varying interests and powers. A... mehr

This article analyzes possibilities for connecting individual city games for building a network of games working together. City gaming works along with the understanding that cities are self-organizing systems, influenced by multiple bottom-up and top-down actors with varying interests and powers. Affordable housing, climate adaptation, or area development are examples of urgent urban challenges city games typically focus on. The assumption is that if these specialized games could be linked, then a large game infrastructure built as a modular system, can offer various game combinations responding to urban challenges in an integral and holistic way. To test a working game network, city games, models, and digital apps have been linked through their shared datasets as well as game interfaces. Two city experiments have been conducted in two Dutch cities msterdam and Breda - which enabled the testing to function as "constructive design research". In Amsterdam (Klimaatspel) two separate city games were connected through their datasets, while in Breda (Play the Koepel) datasets and interfaces merged to create a new game. Used data models are the Energy Transition Model developed by Quintel and the urban plan cost simulator software of Urban Reality. Used game interfaces (digital and analog) include the Typeform, the Network of Games app, the Urban Reality simulator, and the Play the City table-top game format. The testing considered two different approaches for a potential game network. The first option assumes an all-encompassing digital app, reformatting and involving various games and models in a single interface. The second option is an open approach that looks to link custom-made games with existing interfaces. The second option allows both simultaneous and sequential linking. Two experiments utilizing sequential and simultaneous integration of diverse digital tools suggest that a collection of interfaces connecting to each other throughout the entire process from a digital poll to an app, a simulator or a webinar, or analog game sessions is more effective than a single mobile phone app for all potential game interactions. Considering city games as an ecology of city tools that can be linked to one another becomes through this study a concrete goal to reach. Through combining specialized games, addressing complex city challenges becomes possible. This step enables a more effective participation environment for diverse experts and non-experts.... weniger

Thesaurusschlagwörter
Stadt; Spiel; Netzwerk; Stadtentwicklung

Klassifikation
Raumplanung und Regionalforschung
interaktive, elektronische Medien

Freie Schlagwörter
city games; climate game; collaborative interfaces; integral planning; network of games; urban area development game

Sprache Dokument
Englisch

Publikationsjahr
2022

Seitenangabe
264–277 S.

Zeitschriftentitel
Urban Planning, 7 (2022) 2

Heftthema
Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning

ISSN
2183-7635

Status
Veröffentlichungsversion; begutachtet (peer reviewed)

Lizenz
Creative Commons - Namensnennung 4.0


GESIS LogoDFG LogoOpen Access Logo
Home  |  Impressum  |  Betriebskonzept  |  Datenschutzerklärung
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.
 

 


GESIS LogoDFG LogoOpen Access Logo
Home  |  Impressum  |  Betriebskonzept  |  Datenschutzerklärung
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.