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[journal article]

dc.contributor.authorMehrabi, Meghdadde
dc.date.accessioned2022-01-27T12:24:41Z
dc.date.available2022-01-27T12:24:41Z
dc.date.issued2021de
dc.identifier.issn2588-5502de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/77016
dc.description.abstractWith the popularity of online games, the overuse of these games has raised concerns. The literature has mainly conceptualized players' psychosocial characteristics as risk factors for game addiction. However, many studies have confirmed that game structural characteristics play a more important role in players' experience. Similarly, this research investigates how interactive affordances of World of Warcraft motivate players to play the game excessively. We have used two qualitative methods of Think-aloud protocol and in-depth interviews with World of Warcraft players. We recruited 35 World of Warcraft players from Singapore Nanyang Technological University in May 2021. Twenty of them participated in the in-depth interview and 15 of them participated in Think-aloud protocol sessions. We found that strong social ties in persistent groups encourage excessive gaming and causes sleep deficits, bad eating habit and ignoring real-life duties. Intra-group competition for outperformance encourages excessive gaming because players receive powerful items if they spend more time on gaming. Rewards and contingent tasks that are designed in games to encourage playing the game with time encourage players to play the game excessively. Finally, after explaining about gaps in knowledge, we discuss how our findings contribute to the literature. Implications for future research and insights to game addicts are provided.de
dc.languageende
dc.subject.ddcPsychologiede
dc.subject.ddcPsychologyen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.othergame addiction; interactive affordances; massively multiplayer online games; online game players' excessive gaming experiencede
dc.titleAddiction in Players or Massively Multiplayer Online Games? Investigation of Online Game Players' Excessive Gaming Experiencede
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalJournal of Cyberspace Studies
dc.source.volume5de
dc.publisher.countryMISCde
dc.source.issue2de
dc.subject.classozangewandte Psychologiede
dc.subject.classozApplied Psychologyen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.thesozSpielde
dc.subject.thesozplayingen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozOnline-Dienstde
dc.subject.thesozonline serviceen
dc.subject.thesozInternetde
dc.subject.thesozInterneten
dc.subject.thesozSuchtde
dc.subject.thesozaddictionen
dc.subject.thesozinteraktive Mediende
dc.subject.thesozinteractive mediaen
dc.subject.thesozpsychosoziale Faktorende
dc.subject.thesozpsychosocial factorsen
dc.subject.thesozsoziale Beziehungende
dc.subject.thesozsocial relationsen
dc.rights.licenceCreative Commons - Namensnennung, Nicht-kommerz. 4.0de
dc.rights.licenceCreative Commons - Attribution-NonCommercial 4.0en
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10045837
internal.identifier.thesoz10058702
internal.identifier.thesoz10064826
internal.identifier.thesoz10040528
internal.identifier.thesoz10035052
internal.identifier.thesoz10053165
internal.identifier.thesoz10055729
internal.identifier.thesoz10042812
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo115-136de
internal.identifier.classoz10709
internal.identifier.classoz1080404
internal.identifier.journal1339
internal.identifier.document32
internal.identifier.ddc150
internal.identifier.ddc070
dc.identifier.doihttps://doi.org/10.22059/jcss.2021.325914.1062de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence32
internal.identifier.pubstatus1
internal.identifier.review1
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse
ssoar.urn.registrationfalsede


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