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Games and rules: game mechanics for the "Magic Circle"
[Sammelwerk]
(Hrsg.)
Abstract Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motiva... mehr
Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.... weniger
Thesaurusschlagwörter
Computerspiel; Spiel; Design; Medien; Ästhetik; Kunst; Wissenschaft; Motivation; Narration; Video
Klassifikation
Freizeitforschung, Freizeitsoziologie
interaktive, elektronische Medien
Freie Schlagwörter
Aporia and Epiphany; Ergodic Systems; Game Mechanics; Game Studies; Ludology; Media; Video Games
Sprache Dokument
Englisch
Publikationsjahr
2019
Verlag
transcript Verlag
Erscheinungsort
Bielefeld
Seitenangabe
322 S.
Schriftenreihe
Edition Medienwissenschaft, 53
DOI
https://doi.org/10.14361/9783839443040
ISBN
978-3-8394-4304-0
Status
Veröffentlichungsversion; begutachtet
Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0