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https://doi.org/10.17645/mac.v8i3.3128

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A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder

[Zeitschriftenartikel]

Schatto-Eckrodt, Tim
Janzik, Robin
Reer, Felix
Boberg, Svenja
Quandt, Thorsten

Abstract

The recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians, journalists, users, and the industry. In 2018, when the World... mehr

The recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians, journalists, users, and the industry. In 2018, when the World Health Organization (WHO) decided to include the addictive use of digital games (gaming disorder) as a diagnosis in the International Classification of Diseases, the debate reached a new peak. In the current article, we aim to provide insights into the public debate on gaming disorder by examining data from Twitter for 11 months prior to and 8 months after the WHO decision, analyzing the (change in) topics, actors, and sentiment over time. Automated content analysis revealed that the debate is organic and not driven by spam accounts or other overly active ‘power users.’ The WHO announcement had a major impact on the debate, moving it away from the topics of parenting and child welfare, largely by activating actors from gaming culture. The WHO decision also resulted in a major backlash, increasing negative sentiments within the debate.... weniger

Thesaurusschlagwörter
Soziale Medien; Computerspiel; Unterhaltung; Sucht; Diskurs; Berichterstattung; Medien; Nutzung; psychische Krankheit

Klassifikation
interaktive, elektronische Medien

Freie Schlagwörter
content analysis; entertainment research; gaming disorder

Sprache Dokument
Englisch

Publikationsjahr
2020

Seitenangabe
S. 205-218

Zeitschriftentitel
Media and Communication, 8 (2020) 3

Heftthema
Computational Approaches to Media Entertainment Research

ISSN
2183-2439

Status
Veröffentlichungsversion; begutachtet (peer reviewed)

Lizenz
Creative Commons - Namensnennung 4.0


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Home  |  Impressum  |  Betriebskonzept  |  Datenschutzerklärung
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.