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Escape rooms as tourist attractions: Enhancing visitors' experience through new technologies

[Zeitschriftenartikel]

Pakhalov, Alexander
Rozhkova, Natalia

Abstract

Purpose: This paper aims to assess the impact of new technologies on escape room visitors’ experience based on the analysis of online reviews. Over the last five years, real-life escape rooms have become popular tourist attractions in many European cities. Growing competition stimulates the escape r... mehr

Purpose: This paper aims to assess the impact of new technologies on escape room visitors’ experience based on the analysis of online reviews. Over the last five years, real-life escape rooms have become popular tourist attractions in many European cities. Growing competition stimulates the escape room providers to search for new experience design strategies. One of the new strategies assumes the active use of new technologies, including special effects and virtual reality technologies opting. Methods: The present study is based on the evidence from Claustrophobia, one of the leading European technologically advanced escape room providers. The empirical part of the study includes a semi-structured interview with the company’s co-founder and an analysis of 746 visitors’ reviews posted on TripAdvisor. Results: The results show that technologically sophisticated escape rooms create a more authentic tourist experience with a deeper immersion in the escape room theme. At the same time, technical failures and bugs can reduce visitors’ satisfaction. Implications: These results suggest that high-tech escape rooms could become more attractive tourist attractions only if their owners can invest substantial funds in maintaining the technical level and staff training. High-tech escape room providers need to maintain high expenditures for technical support and staff training in order to build a sustainable positive visitors’ experience.... weniger

Thesaurusschlagwörter
Freizeitbeschäftigung; Spiel; Team; neue Technologie; virtuelle Realität

Klassifikation
Freizeitforschung, Freizeitsoziologie

Freie Schlagwörter
escape room; tourist experience; experience design; content analysis

Sprache Dokument
Englisch

Publikationsjahr
2020

Seitenangabe
S. 45-50

Zeitschriftentitel
Journal of Tourism, Heritage & Services Marketing, 6 (2020) 2

DOI
https://doi.org/10.5281/zenodo.3836650

ISSN
2529-1947

Status
Veröffentlichungsversion; begutachtet (peer reviewed)

Lizenz
Creative Commons - Namensnennung, Nicht kommerz., Keine Bearbeitung 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.