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https://doi.org/10.17645/mac.v7i4.2684

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Editorial: Video Games as Demanding Technologies

[journal article]

Bowman, Nicholas David

Abstract

From the middle-20th century to today, video games have grown from an idiosyncratic interest of computer programmers and engineers to a globally dominant form of media entertainment. Advances in technology and creativity have combined to present players with interactive experience that vary in their... view more

From the middle-20th century to today, video games have grown from an idiosyncratic interest of computer programmers and engineers to a globally dominant form of media entertainment. Advances in technology and creativity have combined to present players with interactive experience that vary in their cognitive, emotional, physical, and social complexity. That video games constitute co-authored experiences - dialogues between the player and the system - is at least one explanation for their appeal, but this co-authorship brings with it an enhanced set of requirements for the player’s attention. For this thematic issue, researchers were invited to debate and examine the cognitive, emotional, physical, and social demands of video games; their work (as well as the impetus for this work) is summarized below.... view less

Classification
Interactive, electronic Media

Free Keywords
interactivity-as-demand; media history; media psychology; video games

Document language
English

Publication Year
2019

Page/Pages
p. 144-148

Journal
Media and Communication, 7 (2019) 4

Issue topic
Video Games as Demanding Technologies

ISSN
2183-2439

Status
Published Version; reviewed

Licence
Creative Commons - Attribution 4.0


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GESIS LogoDFG LogoOpen Access Logo
Home  |  Legal notices  |  Operational concept  |  Privacy policy
© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.