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[journal article]

dc.contributor.authorBreuer, Johannesde
dc.contributor.authorFestl, Ruthde
dc.contributor.authorQuandt, Thorstende
dc.date.accessioned2019-03-14T09:35:28Z
dc.date.available2019-03-14T09:35:28Z
dc.date.issued2014de
dc.identifier.issn1746-4099de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/61762
dc.description.abstractCross-sectional studies on video game violence and aggression have yielded contradictory results. Parts of this inconclusiveness can be attributed to the limitation to particular age groups. The present study investigated the relationship between preference for action and first-person shooter (FPS) games and aggression for the groups of adolescents (14-18), younger (19-39), and older adults (40+) in a sample of German gamers (N = 4,500). The strength of the association differed between age groups. Even after controlling for gender, education, social support, self-efficacy, and overall video game use, we found a significant relationship between preference for action and FPS games and physical aggression that was strongest for the adolescents. We found no such association for anger and verbal aggression. The results indicate that potential selection or socialization effects are likely to differ with age and that research on video games and aggression can benefit from the inclusion of more heterogeneous samples.de
dc.languageende
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcPsychologiede
dc.subject.ddcPsychologyen
dc.titleAggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Abovede
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.source.journalCommunication Research Reports
dc.source.volume31de
dc.publisher.countryGBR
dc.source.issue2de
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozEntwicklungspsychologiede
dc.subject.classozDevelopmental Psychologyen
dc.subject.thesozJugendlicherde
dc.subject.thesozadolescenten
dc.subject.thesozjunger Erwachsenerde
dc.subject.thesozyoung adulten
dc.subject.thesozErwachsenerde
dc.subject.thesozadulten
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozVerhaltende
dc.subject.thesozbehavioren
dc.subject.thesozGewaltde
dc.subject.thesozviolenceen
dc.subject.thesozAggressionde
dc.subject.thesozaggressionen
dc.subject.thesozBundesrepublik Deutschlandde
dc.subject.thesozFederal Republic of Germanyen
dc.identifier.urnurn:nbn:de:0168-ssoar-61762-3
dc.rights.licenceDeposit Licence - Keine Weiterverbreitung, keine Bearbeitungde
dc.rights.licenceDeposit Licence - No Redistribution, No Modificationsen
ssoar.contributor.institutionGESISde
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035322
internal.identifier.thesoz10035323
internal.identifier.thesoz10035321
internal.identifier.thesoz10058702
internal.identifier.thesoz10034530
internal.identifier.thesoz10034720
internal.identifier.thesoz10034719
internal.identifier.thesoz10037571
dc.type.stockarticlede
dc.type.documentZeitschriftenartikelde
dc.type.documentjournal articleen
dc.source.pageinfo183-196de
internal.identifier.classoz1080404
internal.identifier.classoz10705
internal.identifier.journal1491
internal.identifier.document32
internal.identifier.ddc070
internal.identifier.ddc150
dc.identifier.doihttps://doi.org/10.1080/08824096.2014.907146de
dc.description.pubstatusPostprintde
dc.description.pubstatusPostprinten
internal.identifier.licence3
internal.identifier.pubstatus2
internal.identifier.review1
ssoar.wgl.collectiontruede
internal.pdf.wellformedtrue
internal.pdf.encryptedfalse


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