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Grow up, level up, and game on: evolving games research

[journal article]

Kneer, Julia
Jacobs, Ruud S.

Abstract

Playing host to articles written in different disciplines and perspectives on the shared subject of digital gaming, the current thematic issue means to galvanise interest in and recognition of the nascent field of games research. Despite being little more than 50 years old, the medium of digital gam... view more

Playing host to articles written in different disciplines and perspectives on the shared subject of digital gaming, the current thematic issue means to galvanise interest in and recognition of the nascent field of games research. Despite being little more than 50 years old, the medium of digital games has seen a meteoric rise to economic and cultural prominence across the globe. A cultural shift accepting games as a worthwhile recreational activity (and more) is likewise resulting in shifting attentions within game studies. Games were seen as frivolous and even harmful, and research traditionally focused on the negative effects they were perceived to have while in the end coming up with very little reliable evidence to support this position. The current wave of games research exemplified in this issue is certainly wider: games are a cultural and often highly socialised medium that has changed the way we view the world. They are used in non-entertainment settings, helping to promote active learning in players of all ages. The medium also facilitates deeper psychological and philosophical theorizing, as researchers grapple with deeper questions on what games and play mean to each of us. Put simply: games research is not just fun and games.... view less

Keywords
culture; digitalization; playing; research; impact

Classification
Interactive, electronic Media
Basic Research, General Concepts and History of the Science of Communication

Document language
English

Publication Year
2018

Page/Pages
p. 56-59

Journal
Media and Communication, 6 (2018) 2

Issue topic
Games matter?: current theories and studies on digital games

DOI
https://doi.org/10.17645/mac.v6i2.1566

ISSN
2183-2439

Status
Published Version; reviewed

Licence
Creative Commons - Attribution 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.