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[journal article]

dc.contributor.authorElmezeny, Ahmedde
dc.contributor.authorWimmer, Jeffreyde
dc.date.accessioned2018-07-03T12:35:53Z
dc.date.available2018-07-03T12:35:53Z
dc.date.issued2018de
dc.identifier.issn2183-2439de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/57801
dc.description.abstractCurrently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp's (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus's (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.en
dc.languageende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.otherSpielkulturde
dc.titleGames without frontiers: a framework for analyzing digital game cultures comparativelyde
dc.description.reviewbegutachtet (peer reviewed)de
dc.description.reviewpeer revieweden
dc.identifier.urlhttps://www.cogitatiopress.com/mediaandcommunication/article/view/1330de
dc.source.journalMedia and Communication
dc.source.volume6de
dc.publisher.countryMISC
dc.source.issue2de
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.thesozDigitale Mediende
dc.subject.thesozMediatisierungde
dc.subject.thesozcross-culturalityen
dc.subject.thesozDigitalisierungde
dc.subject.thesozplayingen
dc.subject.thesozanalysisen
dc.subject.thesozcomparisonen
dc.subject.thesozdigitalizationen
dc.subject.thesozTransnationalitätde
dc.subject.thesozTranskulturalitätde
dc.subject.thesozSpielde
dc.subject.thesozdigital mediaen
dc.subject.thesozAnalysede
dc.subject.thesoztransnationalityen
dc.subject.thesozmediatizationen
dc.subject.thesozVergleichde
dc.identifier.urnurn:nbn:de:0168-ssoar-57801-7
dc.rights.licenceCreative Commons - Attribution 4.0en
dc.rights.licenceCreative Commons - Namensnennung 4.0de
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10063503
internal.identifier.thesoz10083753
internal.identifier.thesoz10065109
internal.identifier.thesoz10047774
internal.identifier.thesoz10034712
internal.identifier.thesoz10045837
internal.identifier.thesoz10060379
internal.identifier.thesoz10063943
dc.type.stockarticlede
dc.type.documentjournal articleen
dc.type.documentZeitschriftenartikelde
dc.source.pageinfo80-89de
internal.identifier.classoz1080404
internal.identifier.journal793
internal.identifier.document32
internal.identifier.ddc070
dc.source.issuetopicGames matter?: current theories and studies on digital gamesde
dc.identifier.doihttps://doi.org/10.17645/mac.v6i2.1330de
dc.description.pubstatusPublished Versionen
dc.description.pubstatusVeröffentlichungsversionde
internal.identifier.licence16
internal.identifier.pubstatus1
internal.identifier.review1
internal.dda.referencehttps://www.cogitatiopress.com/mediaandcommunication/oai/@@oai:ojs.cogitatiopress.com:article/1330
internal.check.abstractlanguageharmonizerCERTAIN
internal.check.languageharmonizerCERTAIN_RETAINED


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