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Games without frontiers: a framework for analyzing digital game cultures comparatively
[journal article]
Abstract Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp's (2009) transcultural framework, and Du Gay, Hall, Janes, Mack... view more
Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp's (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus's (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.... view less
Keywords
cross-culturality; playing; analysis; comparison; digitalization; digital media; transnationality; mediatization
Classification
Interactive, electronic Media
Free Keywords
Spielkultur
Document language
English
Publication Year
2018
Page/Pages
p. 80-89
Journal
Media and Communication, 6 (2018) 2
Issue topic
Games matter?: current theories and studies on digital games
DOI
https://doi.org/10.17645/mac.v6i2.1330
ISSN
2183-2439
Status
Published Version; peer reviewed