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https://nbn-resolving.org/urn:nbn:de:0168-ssoar-227498

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Do you believe in magic? Computer games in everyday life

[Zeitschriftenartikel]

Pargman, Daniel
Jakobsson, Peter

Abstract

Huizinga's concept of a 'magic circle' has been used to depict computer games and gaming activities as something separate from ordinary life. In this view, games are special (magical) and they only come to life within temporal and spatial borders that are... mehr

Huizinga's concept of a 'magic circle' has been used to depict computer games and gaming activities as something separate from ordinary life. In this view, games are special (magical) and they only come to life within temporal and spatial borders that are enacted and performed by the participants. This article discusses the concept of a 'magic circle' and finds that it lacks specificity. Attempts to use the concept of a magic circle create a number of anomalies that are problematic. This is not, as has been suggested earlier, primarily a matter of the genre of the game, or a discussion of what an appropriate definition of a 'game' might be. Rather, in this study with hardcore gamers, playing computer games is a routine and mundane activity, making the boundary between play and non-play tenuous to say the least. This article presents an alternative theoretical framework which should be explored further.... weniger

Thesaurusschlagwörter
Routine

Freie Schlagwörter
definitions of games; magic circle; place; play; rhetorics; time;

Sprache Dokument
Englisch

Publikationsjahr
2008

Seitenangabe
S. 225-244

Zeitschriftentitel
European Journal of Cultural Studies, 11 (2008) 2

DOI
https://doi.org/10.1177/1367549407088335

Status
Postprint; begutachtet (peer reviewed)

Lizenz
PEER Licence Agreement (applicable only to documents from PEER project)


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.