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Gaming the Metaverse

[collection]

Beil, Benjamin
Freyermuth, Gundolf S.
Hamm, Isabelle
Ossa, Vanessa
(ed.)

Abstract

Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies - from Meta to Epic Games -recast the... view more

Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies - from Meta to Epic Games -recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence. The contributors bring together leading scholars and industry professionals to examine past "imaginations" and recent "achievements" in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.... view less

Keywords
computer game; digital media; virtual reality; media theory; pop culture; media; interaction; cultural studies

Classification
Interactive, electronic Media
Other Fields of Humanities

Free Keywords
Culture and institutions; Cyberspace; Digital Culture; Geisteswissenschaften allgemein; Media Aesthetics; Media Studies; Metaverse; Social interaction; Social sciences

Document language
English

Publication Year
2025

Publisher
transcript Verlag

City
Bielefeld

Page/Pages
397 p.

Series
Bild und Bit. Studien zur digitalen Medienkultur

DOI
https://doi.org/10.14361/9783839474624

ISSN
2702-8259

ISBN
978-3-8394-7462-4

Status
Published Version; reviewed

Licence
Creative Commons - Attribution-ShareAlike 4.0


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.