Suchergebnisse für das Fachgebiet:
interaktive, elektronische Medien
Ergebnisse 1-8 innerhalb von 8 Dokumenten
Violent video games and physical aggression: evidence for a selection effect among adolescents [Zeitschriftenartikel]
Quelle: Psychology of Popular Media Culture, 4 (2015) 4. S.305-328
Tunnel Vision or Desensitization? The Effect of Interactivity and Frequency of Use on the Perception and Evaluation of Violence in Digital Games [Zeitschriftenartikel]
Quelle: Journal of Media Psychology : Theories, Methods, and Applications, 26 (2014) 4. S.176-188
Running head: video game nostalgia and retro gaming [Zeitschriftenartikel]
Quelle: Media and Communication, 6 (2018) 2. S.60-68
Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above [Zeitschriftenartikel]
Quelle: Communication Research Reports, 31 (2014) 2. S.183-196
Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research [Zeitschriftenartikel]
Quelle: Psychological Assessment, 26 (2014) 2. S.419-432
More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games [Zeitschriftenartikel]
Quelle: Journal of Communication, 64 (2014) 3. S.521-542
Grenzen von 'Serious Games for Health' [Zeitschriftenartikel]
Quelle: Prävention und Gesundheitsförderung, 13 (2018) 4. S.327-332
Serious Games in der Gesundheitskommunikation [Sammelwerksbeitrag]
Quelle: Springer VS, 2017
(Springer Reference Sozialwissenschaften)