Hits 1-10 within 14 documents
The form of game formalism [journal article]
Source: Media and Communication, 6 (2018) 2. p.137-144
Challenges with measuring learning through digital gameplay in K-12 classrooms [journal article]
Source: Media and Communication, 6 (2018) 2. p.112-125
Psychasthenia studio and the gamification of contemporary culture [journal article]
Source: Media and Communication, 6 (2018) 2. p.90-102
The persuasive roles of digital games: the case of cancer games [journal article]
Source: Media and Communication, 6 (2018) 2. p.103-111
Exploring the Effect of In-Game Purchases on Mobile Game Use with Smartphone Trace Data [journal article]
Source: Media and Communication, 8 (2020) 3. p.219-230
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder [journal article]
Source: Media and Communication, 8 (2020) 3. p.205-218
The Role of Spontaneous Digital Play during Young Patients' Cancer Treatment [journal article]
Source: Media and Communication, 9 (2021) 1. p.39-48
Against Game Studies [journal article]
Source: Media and Communication, 9 (2021) 1. p.73-83
Winning Over the Players: Investigating the Motivations to Play and Acceptance of Serious Games [journal article]
Source: Media and Communication, 9 (2021) 1. p.28-38
Editorial: Inclusive Media Literacy Education for Diverse Societies [journal article]
Source: Media and Communication, 10 (2022) 4. p.248-255