dc.contributor.editor | Friedmann, Joachim | de |
dc.date.accessioned | 2023-10-13T08:26:05Z | |
dc.date.available | 2023-10-13T08:26:05Z | |
dc.date.issued | 2023 | de |
dc.identifier.isbn | 978-3-8394-6486-1 | de |
dc.identifier.issn | 2702-8259 | de |
dc.identifier.uri | https://www.ssoar.info/ssoar/handle/document/89690 | |
dc.description.abstract | As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior. | de |
dc.language | en | de |
dc.publisher | transcript Verlag | de |
dc.subject.ddc | Publizistische Medien, Journalismus,Verlagswesen | de |
dc.subject.ddc | News media, journalism, publishing | en |
dc.subject.ddc | Soziologie, Anthropologie | de |
dc.subject.ddc | Sociology & anthropology | en |
dc.subject.other | Transmedia; Storytelling; Games; Social Impact; Media Aesthetics; Media Studies | de |
dc.title | Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context | de |
dc.description.review | begutachtet | de |
dc.description.review | reviewed | en |
dc.identifier.url | https://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839464861.pdf | de |
dc.source.volume | 17 | de |
dc.publisher.country | DEU | de |
dc.publisher.city | Bielefeld | de |
dc.source.series | Studies of Digital Media Culture | |
dc.subject.classoz | interaktive, elektronische Medien | de |
dc.subject.classoz | Interactive, electronic Media | en |
dc.subject.classoz | Kommunikationssoziologie, Sprachsoziologie, Soziolinguistik | de |
dc.subject.classoz | Sociology of Communication, Sociology of Language, Sociolinguistics | en |
dc.subject.thesoz | Alltagskultur | de |
dc.subject.thesoz | popular culture | en |
dc.subject.thesoz | Medientheorie | de |
dc.subject.thesoz | media theory | en |
dc.subject.thesoz | Medien | de |
dc.subject.thesoz | media | en |
dc.subject.thesoz | soziale Folgen | de |
dc.subject.thesoz | social effects | en |
dc.subject.thesoz | Computerspiel | de |
dc.subject.thesoz | computer game | en |
dc.subject.thesoz | Kommunikationssoziologie | de |
dc.subject.thesoz | sociology of communication | en |
dc.identifier.urn | urn:nbn:de:0168-ssoar-89690-6 | |
dc.rights.licence | Creative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 | de |
dc.rights.licence | Creative Commons - Attribution-ShareAlike 4.0 | en |
ssoar.contributor.institution | transcript Verlag | de |
internal.status | formal und inhaltlich fertig erschlossen | de |
internal.identifier.thesoz | 10035152 | |
internal.identifier.thesoz | 10051928 | |
internal.identifier.thesoz | 10035302 | |
internal.identifier.thesoz | 10043850 | |
internal.identifier.thesoz | 10058702 | |
internal.identifier.thesoz | 10049345 | |
dc.type.stock | collection | de |
dc.type.document | Sammelwerk | de |
dc.type.document | collection | en |
dc.source.pageinfo | 367 | de |
internal.identifier.classoz | 1080404 | |
internal.identifier.classoz | 10217 | |
internal.identifier.document | 24 | |
internal.identifier.ddc | 070 | |
internal.identifier.ddc | 301 | |
dc.identifier.doi | https://doi.org/10.14361/9783839464861 | de |
dc.description.pubstatus | Veröffentlichungsversion | de |
dc.description.pubstatus | Published Version | en |
internal.identifier.licence | 24 | |
internal.identifier.pubstatus | 1 | |
internal.identifier.review | 2 | |
internal.identifier.series | 1864 | |
internal.dda.reference | xmlxslt-bundlessource-279@@10039-9783839464861 | |