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dc.contributor.editorFriedmann, Joachimde
dc.date.accessioned2023-10-13T08:26:05Z
dc.date.available2023-10-13T08:26:05Z
dc.date.issued2023de
dc.identifier.isbn978-3-8394-6486-1de
dc.identifier.issn2702-8259de
dc.identifier.urihttps://www.ssoar.info/ssoar/handle/document/89690
dc.description.abstractAs the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.de
dc.languageende
dc.publishertranscript Verlagde
dc.subject.ddcPublizistische Medien, Journalismus,Verlagswesende
dc.subject.ddcNews media, journalism, publishingen
dc.subject.ddcSoziologie, Anthropologiede
dc.subject.ddcSociology & anthropologyen
dc.subject.otherTransmedia; Storytelling; Games; Social Impact; Media Aesthetics; Media Studiesde
dc.titleNarratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Contextde
dc.description.reviewbegutachtetde
dc.description.reviewrevieweden
dc.identifier.urlhttps://www.transcript-verlag.de/shopMedia/openaccess/pdf/oa9783839464861.pdfde
dc.source.volume17de
dc.publisher.countryDEUde
dc.publisher.cityBielefeldde
dc.source.seriesStudies of Digital Media Culture
dc.subject.classozinteraktive, elektronische Mediende
dc.subject.classozInteractive, electronic Mediaen
dc.subject.classozKommunikationssoziologie, Sprachsoziologie, Soziolinguistikde
dc.subject.classozSociology of Communication, Sociology of Language, Sociolinguisticsen
dc.subject.thesozAlltagskulturde
dc.subject.thesozpopular cultureen
dc.subject.thesozMedientheoriede
dc.subject.thesozmedia theoryen
dc.subject.thesozMediende
dc.subject.thesozmediaen
dc.subject.thesozsoziale Folgende
dc.subject.thesozsocial effectsen
dc.subject.thesozComputerspielde
dc.subject.thesozcomputer gameen
dc.subject.thesozKommunikationssoziologiede
dc.subject.thesozsociology of communicationen
dc.identifier.urnurn:nbn:de:0168-ssoar-89690-6
dc.rights.licenceCreative Commons - Namensnennung, Weitergabe unter gleichen Bedingungen 4.0de
dc.rights.licenceCreative Commons - Attribution-ShareAlike 4.0en
ssoar.contributor.institutiontranscript Verlagde
internal.statusformal und inhaltlich fertig erschlossende
internal.identifier.thesoz10035152
internal.identifier.thesoz10051928
internal.identifier.thesoz10035302
internal.identifier.thesoz10043850
internal.identifier.thesoz10058702
internal.identifier.thesoz10049345
dc.type.stockcollectionde
dc.type.documentSammelwerkde
dc.type.documentcollectionen
dc.source.pageinfo367de
internal.identifier.classoz1080404
internal.identifier.classoz10217
internal.identifier.document24
internal.identifier.ddc070
internal.identifier.ddc301
dc.identifier.doihttps://doi.org/10.14361/9783839464861de
dc.description.pubstatusVeröffentlichungsversionde
dc.description.pubstatusPublished Versionen
internal.identifier.licence24
internal.identifier.pubstatus1
internal.identifier.review2
internal.identifier.series1864
internal.dda.referencexmlxslt-bundlessource-279@@10039-9783839464861


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