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A very real Virtual Society: some macrosociological reflections on "Second Life"

[working paper]

Geser, Hans

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Please use the following Persistent Identifier (PID) to cite this document:http://nbn-resolving.de/urn:nbn:de:0168-ssoar-323336

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Corporate Editor Universität Zürich, Philosophische Fakultät, Soziologisches Institut
Abstract "Contrasting with various 'virtual communities', Second Life is a genuine 'virtual society' with the potential to provide a universal framework of interoperability between unlimited masses of individual as well as collective actors. By mirroring (end even amplifying) the acentrism and individualism of contemporary society, it is characterized by precarious member motivation, conservative conventionalism, a strong focus on money, a tendency toward class formation and a conspicuous deficit in politics and the public sphere. On the other hand, it contrasts with 'First Life' by offering malleable artifacts and situated environments which are likely to transform deeply the way people surf and interact on the net." (author's abstract)
Keywords media society; virtual community; virtual reality; macrosociology; computer-mediated communication; Internet; interaction; social network; social relations
Classification General Sociology, Basic Research, General Concepts and History of Sociology, Sociological Theories; Interactive, electronic Media
Free Keywords Second Life; Avatar
Document language English
Publication Year 2007
City Zürich
Page/Pages 27 p.
Licence Deposit Licence - No Redistribution, No Modifications
data provider This metadata entry was indexed by the Special Subject Collection Social Sciences, USB Cologne
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