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Prosocial video games reduce aggressive cognitions

[journal article]

Greitemeyer, Tobias
Osswald, Silvia

Abstract

Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordi... view more

Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases aggressive cognitions. In fact, playing a prosocial (relative to a neutral) video game reduced the hostile expectation bias (Experiment 1) and decreased the accessibility of antisocial thoughts (Experiment 2). Thus, these results lend credence to GLMs assumption that the effects of video game exposure depend to a great extent on the content of the game played.... view less

Keywords
aggression

Classification
Social Psychology
Applied Psychology

Free Keywords
video games; media effects

Document language
English

Publication Year
2009

Page/Pages
p. 896-900

Journal
Journal of Experimental Social Psychology, 45 (2009) 4

DOI
https://doi.org/10.1016/j.jesp.2009.04.005

Status
Postprint; peer reviewed

Licence
PEER Licence Agreement (applicable only to documents from PEER project)


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.