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Prosocial video games reduce aggressive cognitions
[Zeitschriftenartikel]
Abstract
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordi... mehr
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases aggressive cognitions. In fact, playing a prosocial (relative to a neutral) video game reduced the hostile expectation bias (Experiment 1) and decreased the accessibility of antisocial thoughts (Experiment 2). Thus, these results lend credence to GLMs assumption that the effects of video game exposure depend to a great extent on the content of the game played.... weniger
Thesaurusschlagwörter
Aggression
Klassifikation
Sozialpsychologie
angewandte Psychologie
Freie Schlagwörter
video games; media effects
Sprache Dokument
Englisch
Publikationsjahr
2009
Seitenangabe
S. 896-900
Zeitschriftentitel
Journal of Experimental Social Psychology, 45 (2009) 4
DOI
https://doi.org/10.1016/j.jesp.2009.04.005
Status
Postprint; begutachtet (peer reviewed)
Lizenz
PEER Licence Agreement (applicable only to documents from PEER project)