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Digital material : tracing new media in everyday life and technology


Boomen, Marianne van den; Lammes, Sybille; Lehmann, Ann-Sophie; Raessens, Joost; Schäfer, Mirko Tobias (ed.)

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Abstract Three decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective.

Nieuwe media zijn vanaf hun opkomst begeleid door revolutionaire beloften en bedreigingen: hypertekst zou lezers veranderen in auteurs, digitale beelden zouden de waarheid en werkelijkheid ondermijnen, en online communicatie zou alle afstanden overbruggen. 'Cyberspace' werd gevierd dan wel gevreesd als immaterieel en autonoom, losgezongen van onze dagelijkse leefwereld. Na twee decennia 'cyberrevolutie' zijn nieuwe media vanzelfsprekend geworden en blijken zij allesbehalve immaterieel. Vanuit dat perspectief belicht de bundel Digital Material digitale culturen. De bijdragen onderzoeken onder meer computer games, mobiele communicatie, interfacemetaforen, weblogculturen, software ontwikkeling en digitale beeldproductie. Bij elkaar vormen zij een inspirerend theoretisch kader om de hedendaagse betekenis van nieuwe media te doorgronden.
Keywords new media; web 2.0; weblog; electronic learning; technology; everyday life; television; computer-mediated communication; digitalization; Internet; participation; computer game
Classification Sociology of Science, Sociology of Technology, Research on Science and Technology; Interactive, electronic Media
Document language English
Publication Year 2009
Publisher Amsterdam Univ. Press
City Amsterdam
Page/Pages 303 p.
Series MediaMatters
ISBN 978-90-4850-666-8
Status Published Version; reviewed
Licence Creative Commons - Attribution-Noncommercial-No Derivative Works