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Digital Arabs: Representation in video games

[Zeitschriftenartikel]

Šisler, Vít

Abstract

This article presents the ways in which Muslims and Arabs are represented and represent themselves in video games. First, it analyses how various genres of European and American video games have constructed the Arab or Muslim Other. Within these games, it demonstrates how the diverse ethnic and reli... mehr

This article presents the ways in which Muslims and Arabs are represented and represent themselves in video games. First, it analyses how various genres of European and American video games have constructed the Arab or Muslim Other. Within these games, it demonstrates how the diverse ethnic and religious identities of the Islamic world have been flattened out and reconstructed into a series of social typologies operating within a broader framework of terrorism and hostility. It then contrasts these broader trends in western digital representation with selected video games produced in the Arab world, whose authors have knowingly subverted and refashioned these stereotypes in two unique and quite different fashions. In conclusion, it considers the significance of western attempts to transcend simplified patterns of representation that have dominated the video game industry by offering what are known as 'serious' games.... weniger

Klassifikation
Kommunikationssoziologie, Sprachsoziologie, Soziolinguistik
interaktive, elektronische Medien

Freie Schlagwörter
Arabs; Islamic games; Muslims; racial stereotypes; representation; serious games; video games;

Sprache Dokument
Englisch

Publikationsjahr
2008

Seitenangabe
S. 203-220

Zeitschriftentitel
European Journal of Cultural Studies, 11 (2008) 2

DOI
https://doi.org/10.1177/1367549407088333

Status
Postprint; begutachtet (peer reviewed)

Lizenz
PEER Licence Agreement (applicable only to documents from PEER project)


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© 2007 - 2025 Social Science Open Access Repository (SSOAR).
Based on DSpace, Copyright (c) 2002-2022, DuraSpace. All rights reserved.