Hits 1-10 within 14 documents
Sexist Games = Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes [journal article]
Source: Cyberpsychology, Behavior, and Social Networking, 18 (2015) 4. p.197-202
Violent video games and physical aggression: evidence for a selection effect among adolescents [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 4. p.305-328
Tunnel Vision or Desensitization? The Effect of Interactivity and Frequency of Use on the Perception and Evaluation of Violence in Digital Games [journal article]
Source: Journal of Media Psychology : Theories, Methods, and Applications, 26 (2014) 4. p.176-188
Cyberbullying at schools: a longitudinal research project [journal article]
Source: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9 (2014) 1. p.109-114
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression [journal article]
Source: Psychology of Popular Media Culture, 4 (2015) 2. p.112-125
Dark Participation [journal article]
Source: Media and Communication, 6 (2018) 4. p.36-48
The Moral Gatekeeper? Moderation and Deletion of User-Generated Content in a Leading News Forum [journal article]
Source: Media and Communication, 6 (2018) 4. p.58-69
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder [journal article]
Source: Media and Communication, 8 (2020) 3. p.205-218
Can We Hide in Shadows When the Times are Dark? [journal article]
Source: Media and Communication, 9 (2021) 1. p.84-87
The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience [journal article]
Source: Media and Communication, 9 (2021) 1. p.5-16